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SurfaceScapes


The objective of the SurfaceScapes project is to create a proof-of-concept for playing tabletop role-playing games on the Microsoft Surface Table. We will be using Dungeons and Dragons as a basis for our prototype, with the option for future expansion to other role-playing games. SurfaceScapes will provide Game Masters and players with a set of features to enhance the combat and role-playing aspects of tabletop games. This will include the ability to interact with the digital environment using real objects such as miniatures and provide automated calculations and visual and audio feedback for actions performed by the player and non-player characters. We are taking traditional tabletop role-playing games to the next level, adding a new layer of immersive and intuitive gaming to the Microsoft Surface Table and assisting both GMs and players in enjoying exciting and engaging adventures.

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This is an example of how a player would use the orientation agnostic UI to get information on a spell then cast it on an enemy represented by the cross swords.

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If a player wanted to check when their turn is they can touch any of the corner turn order buttons.
December 2009 (877 views) Filed under UI design, Game Design, Roleplaying 
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